For the King (and me)
2 - 5 Players
Invest your Gold wisely
to establish yourself
in different offices
: diplomacy, military, architecture,
livestock, entertainment, and provisions!
Lower the esteem of
the offices your opponents
are focused on to become
the ultimate Adviser to the King!
If you can scan the QR code above,
you can also see it on your mobile!
<Components>
- 1 government board
- 5 noble tiles
- 36 duty tiles
- 1 card distribution sheet
- 108 cards
: 54 government cards,
15 king cards,
39 gold cards
<Set Up>
Each player takes a Noble tile
and places it in front of them,
with either side face up.
Put the unused tiles
back in the box.
This tile represents your character.
At the end of the game,
you can display all of the Duties
you are responsible for underneath this tile.
Place the Government board to the side,
with the side corresponding to
the number of players
you have face up :
With 2, 3, or 4 players,
there should be 5 portraits visible.
With 5 players, there should be
6 portraits visible.
The Government board shows
portraits with two spaces for
Duty tiles below each of them.
Place each 3-value Duty tile
on the matching spaces
just below each portrait
on the Government board.
Place the matching 1-value Duty tiles
below the 3-value tiles.
In 2-player games only,
do not use the 1-value tiles.
Only one tile should be
below each portrait.
Leave the unused tiles in the box.
Duty tiles show the esteem of
each office of government
in victory points.
These values can be adjusted
between 1 and 6 during the game.
The tile placed on the higher space
is called the Primary Duty.
The tile placed on the lower space
is called the Secondary Duty.
Find all of the cards marked with
a number higher than
the number of players at the bottom
and put them back in the box.
If a card doesn’t have a number
at the bottom, keep it.
Example: In a 3-player game,
remove all of the cards with a 4 or 5
at the bottom and keep all the others.
Shuffle all the remaining cards,
then randomly put the number of cards
shown in the table below back
in the box without looking at them.
Shuffle all the remaining cards again
and make a face-down deck.
Government cards (with a bronze border)
represent different offices you can occupy
: diplomacy, military, architecture, livestock,
entertainment, and provisions.
Their values range from 1 to 4.
There is a letter at
the bottom-right of each card.
It is only used to break ties.
5 -1 King cards (with a silver border)
let players modify the value of
Primary Duty tiles of their choice
by increasing or decreasing the value by 1.
2 2 Gold cards (with a gold border)
have a value of 1 to 3 and
let you purchase new cards during
the second phase of the game.
Randomly choose the first player.
They take the deck and will be
the first player to distribute cards.
<Game Progress>
The game is played over 2 phases.
1. Share Influence Phase
2. Gain Esteem Phase
1. Share Influence Phase
During this phase, the players
will take turns being the Advisor.
The Advisor will distribute cards
from the deck to themselves,
the other players,
and a common Favor deck.
Players continue taking turns
until the deck is empty.
Each player’s turn is divided into 3 steps.
1) Distribute Cards
When it is your turn as Advisor,
draw the top card from the deck,
consider it carefully without showing
it to the other players,
then place it in one of 3 areas :
- In front of yourself
Place the card face down in front of you,
in your personal deck.
Limit per turn: 1 card
- In the middle of the table
Place the card face up
in the middle of the table
Limit per turn: 1 card per opponent
- Next to the Government board
Place the card face down
next to the Government board
on top of the Favor deck.
Limit per turn: 1 card
Then, draw the next card
and repeat the procedure.
If you reach the limit of one of
these 3 areas on your turn,
you can no longer place
any more cards there.
In total, you will only distribute
one card per player plus one.
You must place the card you draw
before drawing the next card.
You cannot change your decision
and move the card after
you draw the next card.
Keep distributing cards until
you reach the limit in all 3 areas.
Then continue to the next step.
2) Choose Central Cards
Each of your opponents,
starting with the player to
your left and going clockwise,
will choose one of the cards
you placed in the middle of
the table and add it to
their personal deck, face down.
3) Change Adviser
Give the deck to the player
to your left. They become the Adviser
and begin a new turn with
the Distribute Cards step.
If the deck is empty, continue to
the GAIN ESTEEM PHASE.
2. Gain Esteem Phase
This phase plays over several rounds.
First, shuffle the common
Favor deck and place it face down
in the middle of the table.
Each player takes their
personal deck into their hand.
The player to the left of the last Adviser
in the previous phase
becomes the first player.
Then follow these steps in order,
repeating the steps until
the common deck is empty :
1. The first player reveals the top card
of the Favor deck and places it
in the middle of the table.
2. Starting with the first player
then taking turns in clockwise order,
Raise or Pass following
the rules outlined below.
3. Whoever wins the card pays
the total amount they bid and
takes the card into their hand.
On your turn, you can try to
Gain Esteem by bidding a number or Pass.
BID
The first number bid that round
must be equal to or greater than 1.
Any subsequent bids must be
strictly greater than the previous number
declared during that round.
Players can continue raising the bid
around the table multiple times.
PASS
If you Pass, you are removed
from the bidding and
can no longer Raise this round.
You can Pass as early as your first turn.
END OF A ROUND
When all players but one have passed,
the remaining player wins
the bid and successfully Gains Esteem.
They must pay whatever
they declared on their last bid.
- If the card players were bidding on
is a Government or King card,
the winner must pay as much Gold
as the last number they bid.
They must discard one
or more Gold cards face up
from their hand until the sum shown on
those Gold card(s) is equal to
or greater than their winning bid.
If they discard more Gold than required,
they do not get any change.
If they won a Government card,
they take it into their hand.
If they won a King card,
they immediately apply
its effect then discard it.
- If the card players were bidding
on is a Gold card,
the winner must discard as
many cards (of any type) from their hand
as the last number they declared.
They discard these cards face down
without showing them to anyone.
Then, they take the card
they won into their hand.
You might be tempted to raise
the bid for a card you
aren’t actually interested in,
solely to make it more expensive
for your opponents.
But if you win this bid,
you must still pay it.
If you don’t have enough cards to pay,
you don’t pay anything.
Instead, the player to your left
immediately draws a random card
from your hand and discards it
face down without showing it to anyone.
Then, all players except you
bid for the same card.
You cannot participate this round.
If all players Pass without
bidding on a card, discard the card.
Once the revealed card
is won or discarded,
the player to the left of the first player
becomes the first player
for the next round.
Then they reveal the top card
of the Favor deck and
the players bid on it.
After the final round is over
and the common deck is empty,
continue to the END OF THE GAME.
<How to Finish the Game>
Add up the value of your
Government cards in
each color separately.
The player with the highest sum
takes the Primary Duty tile of
the corresponding color.
If there is a tie, the tied player with
the card marked A
(or closest to A in alphabetical order)
in that color takes the tile.
Then, the player with
the next highest sum takes
the Secondary Duty tile of
the corresponding color, if there is one.
If there is a tie between
multiple players for second place,
break the tie in the same
way described above.
In case of a tie for the Primary Duty,
the player who lost the tie takes
the corresponding Secondary tile.
Count your victory points by adding
the esteem of all the Primary
and Secondary Duty tiles you gained.
The player with the most
victory points wins the game!
If there’s a tie between players
in the lead, the tied player with
the highest value in Gold cards wins
(Gold doesn’t have any other
purpose at the end of the game).
If there is still a tie,
the one with the most
Diplomacy cards wins.
If there is still a tie, the one who
has the blue card with A
(or closest to A in alphabetical order) wins.
If no tied player has any Diplomacy cards,
follow the same steps
with the Entertainment cards,
then Livestock, Architecture, Military,
and Provision cards
until the tie is broken.
From now on, you can boast to
the whole court about
your new governmental duties!
社交